Here comes the tricky bit: what?
I'm currently batting a few ideas around, and input would be greatly appreciated:
*An Illithid Affair:
I ran this before, and I'm making a note here: HUGE SUCCESS. Seriously, I didn't have a single session free the whole con. Before that, I had middling success, but I finally found my sweet spot: funny, anime-inspired games that let the players have a bit of fun, while parodying Shakespearean romance.
Anyway, right at the beginning, the bearded devil loses his glaive. If the PCs investigate, it turns out that two archons, Bazza and Gazza, stole it at the behest of the angel. Who turns up dead, impaled on it. Soon, the Paladins arrive, with glowing blue lights on their mounts, speaking like London coppers, and the PCs need to find a way to prove it wasn't the bearded devil. It turns out the angel did it to get the devil banished, and was then going to get re-summoned.
What the PCs actually do tends to be up to them, and most of the fun.
"The Marilith picks up her decapitator - a six-armed pair of scissors!"
"I throw my psi-crystal at it! Rock beats scissors, I win!"
*Ue Ebi Akuma (Rise of the Demon Shrimp)
I wrote this up at a con. I was running a game, and had just bought "Call of Cthulhu: Secrets of Japan" (it's the best "______ in Japan" supplement I have ever seen. Free of "EVERYONE IS NINJA CYBORG SAMURAI!", and it even included a "Tentacle rape exists in anime, we're not touching that with a ten foot penis" comment). While relaxing (I had a session off), I decided to write up a scenario.
So I was thinking perhaps: "You are all scientists who want to make the 40K universe a better place. As such, you are HERETICS. You must go around improving people's lives against their will, and somehow survive."
Each of the 4-5 characters would have a specific field they excel in, giving them a broad range of abilities/skills/items they can use to solve the problems. I would also perhaps basically give each player 5-10 "Power Cards" to solve things - these powers are one-shot each, no gaining them back, as a way of passing the spotlight around and regulating power. Or something like that, to make a really easy resolution "system".
For this idea, I'd need some kind of basic story/goal for it, and I'm currently drawing a blank, and I'd also want to have at least 4 characters nailed down. I was thinking:
*Medical Scientist: they can perform surgery and do doctory things, they have drugs (curative, deadly and performance-enhancing) and can stab people with a chain-scalpel.
*Mechanic/Physicist?: the builder-dude. This one can fix vehicles, make guns, blow buildings up properly and has a number of great items. Possibly add chemistry to this and also have them be good with energy sources. I don't know.
*Biologist: they know about the alien species - they know a lot. They even have tyranid growths because they intentionally got infected to help the tyranids (via bio-diversity). They believe in either bio-diversity, so like to collect DNA and spread species everywhere (keeping ripper swarms around and the like) or they believe in survival of the fittest being taken to the next level, spreading diseases and so on.
*??? Need help here.
So, any ideas to flesh out option 3? Alternatively, votes on what I should go with? Also, my eyes are burning because my sister hilariously turned dinner into a huge fire and the house is still pretty smoky. It's awesome.